Set in the 1960s, it follows the journey of an explorer and a linguist who uncover traces of a forgotten Egyptian temple, dedicated to the sun god Ra and hidden deep within the canyons of Jordan.
Set in a realistic world, with grounded characters and historically plausible settings, the story gradually introduces a subtle supernatural element tied to a cursed artifact said to lie within the temple's depths.
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I was teaming up with Thomas Grosjean in 3D Environment Art, Marie-Eve St-Laurent and Jules Tarrade in 3D Character Art and Stephane Nguyen and Alyson Maldy in Concept Art!
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Huge thanks to my mentors Philémon Caron, Arnaud Claudet, Clément Masset, Florian Devos and Sacha Veyrier for the help and feedback.
Special thanks to Anthony Lemetayer for helping me with the waterfall, and Camille for geology.
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Logo of the studio and the game were made by Stéphane Nguyen.
Cliff meshes and the cliff rubble were done by Thomas Grosjean.
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https://www.artstation.com/thomasgrosjean
https://www.artstation.com/drackolyte
https://www.artstation.com/julestrd
https://www.artstation.com/stnguyen
https://www.artstation.com/shakalatte
Thanks to:
https://www.artstation.com/views_art
https://www.artstation.com/arnaud_claudet
https://www.artstation.com/clementmasset
https://www.artstation.com/grosnez
https://www.artstation.com/lithium
https://www.artstation.com/fly06bzh